Tip: Object-Oriented programming (OOP) is a style of programming based on “objects”, which are data structures that contain data (properties) and code (methods). As you have hopefully already learned, the Xojo language is OOP and that is one of the reasons it can be easy to grasp and start using. There are many Object-Oriented programming languages and OOP languages offer many advantages. And it’s just another way you can learn how to code with Xojo. It’s a on-going series of videos focused on taking you from zero coding knowledge to writing your own apps. Watch The Video: Watch the first video in our Programming with Xojo Course. The User’s Guide is a good place to start looking for answers.Īs with the Introduction to Programming with Xojo book, you will not read the User Guide in one day! But it will help you as you develop your own apps that put into practice what you have learned from the QuickStart, Tutorials and textbook. While going through the chapters of the textbook, you might have questions or want more information. Perhaps some broader aspects of coding are coming into focus. On Day 3, continue with the Introduction to Programming with Xojo textbook. The important thing is not how much you advance in one day, but to understand and retain what you learned! Don’t get down if you feel like you still don’t understand what the code does it’s only day 2! Day 3: Find Out More It will take some time to get through the content and all the examples in the textbook. Take a moment to Google it, yep, Google it, programmers Google things all the time or search the Xojo Dev Center. You are learning a new language after all. Tip: Don’t get discouraged if you don’t know a word or concept. This book will introduce you to more of the Xojo language and walk you through writing projects complete with code snippets that will help you grasp the basic concepts behind: variables, programming structures like loops, functions and parameters, plus you’ll get your first contact with the Xojo Debugger (the Debugger allows you to find and fix bugs in your app). For day 2, I recommend that you download the Introduction to Programming with Xojo textbook (available in PDF and iBooks formats) and work along with the first 2 chapters. Whether you know other programming languages or if Xojo is your first language to learn, understanding the fundamentals of programming will give you a leg up. Doing is a great way to learn, so try to do your own simple project from scratch. Tip: After completing these, try to reproduce the projects without relying on the documentation. The tutorials focus on further familiarizing you with the main areas in Xojo like the Editors and how to layout and interact with some of the native controls. They are just a bit more in depth than the QuickStart and will likely take you less than an hour to complete. The QuickStarts will introduce you to main concepts and have you writing your first lines of code in Xojo! If you have extra time today, try the Tutorials next. Video: If you prefer to video, there are videos you can listen to as your follow the QuickStarts on Xojo’s YouTube channel. You can find resources in other languages in the International section of the Xojo Dev Center. You can do the same both for Web and iOS projects if you are interested in starting there. If you’re interested in developing Desktop apps, point your browser to the Xojo Desktop QuickStart and follow the steps to build a simple desktop application with Xojo in 30 minutes or less. I’ll show you where to start this time, so go ahead and click Start Using Xojo in the bottom left corner to get to the Project Chooser. the Xojo app) and you will be presented with a window pointing you to many of Xojo’s resources. Once downloaded, launch the Xojo IDE (Independent Development Environment, i.e. Tip: You can find the Xojo System Requirements for your operating system (OS) of choice here. So go ahead and download Xojo to get started! Everyday in the 14 Day Guide can be done without a Xojo license. Xojo is free for learning and development, you can write, run and debug your apps all without a license. Day 1: Wet your Feet!ĭownload Xojo to your platform of choice, Mac, Windows or Linux. Let me show you a learning path you can follow over 14 days that is aimed at giving you a confident and capable to start to programming. If you are going to add programming to your skillset, it’s logical to begin with a language that makes it simple to learn the basics of programming. It’s always a good time to learn something new! And maybe you have some free time on your hands now? We know our screen time is up this year, so let’s put that extra screen time to good use and learn a new skill – programming.
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