![]() Finally, having some Fulminator Mages in the main deck (and another one in our sideboard) gives us a chance to fight against decks like Tron, Scapeshift, and control decks in general by going on the double- Stone Rain plan thanks to Seance.Įternal Witness is crazy in our deck. Mulldrifter keeps us cycling through our deck and helps us find our Seance in the early game. ![]() Shriekmaw is basically a Terror, except instead of just killing one creature, it usually kills two thanks to Seance. This way, we get value from the creature when we initially cast it and then have it in the graveyard to generate even more value with the help of Seance. The first-and some of the most powerful-are creatures that somehow sacrifice themselves. We actually have three different types of creatures that we use with Seance. Most often, we play it on Turn 2, find a land, and mill some cards, and then once we have a Seance, it is usually the first card we Seance back from the graveyard to get even more cards in our graveyard. Satyr Wayfinder specifically is amazing in our deck. The engine of our deck is Seance, which generates a huge amount of value when it hits the battlefield, combined with Satyr Wayfinder to make sure we hit our land drops (and stock our graveyard) and Commune with the Gods (which helps find our Seance and fills our graveyard). His advice was to think of Seance as a Panharmonicon that goes back in time, and you can see a very Panharmonicon-esque feel to our deck (at one point, I had a copy of literal Panharmonicon but ended up going with a single Doubling Season instead). My initial idea was to go big with Hornet Queens and eventually Craterhoof Behemoth to win the game, but when I talked with Zac, he sold me on the idea that you don't really need big finishers to close out the game. While getting back a token copy of a creature in our graveyard every turn seems powerful, actually figuring out how to use this token (which doesn't have haste, so it can't attack) to win the game is the main challenge of the deck. Against the Odds: Four-Color Seance (Deck Tech) If you enjoy the Against the Odds series and the other video content here on MTGGoldfish, make sure to subscribe to the MTGGoldfish YouTube Channel. Let's get to the videos, and then we'll talk a bit more about the deck, but first a quick reminder. He had been working on Seance decks for a while and sent me some lists and while I changed some things up in the end, his decks and testing had a bit influence on the final form of the deck. I almost always build Against the Odds decks by myself, but when it became clear that Seance was going to win, I got a tweet from Zac Elsik of Lantern Control and Sram'O's fame. Maybe the most interesting aspect of today's deck is just how it came to be. ![]() As such, this week we are heading to Modern to see if we can generate some value from our graveyard with Seance! The white enchantment Seance jumped out to an early lead and finished with nearly twice as many votes as the runner-up, Zur the Enchanter. Last week was part one of our all- Modern Masters 2017 poll, and the winner was never in doubt. Welcome to episode seventy-six of Against the Odds.
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